PUBG Xbox One has received an update from its makers amid criticism it does not run as smoothly as on PC.

PUBG, otherwise known as PlayerUnknown's Battlegrounds, released the update this morning.

Community Coordinator PUBG_Hawkinz wrote online: ""Thank you for your enthusiastic feedback and support as we transitioned into 2018. The team has been working diligently to elevate the overall player experience, as well as listen and react to our community feedback.

"Below you will find quality of life fixes, as well as our efforts to resolve known memory crashes, and incremental improvements to performance.

"Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues.

"Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap."

PUBG has been hugely successful to date, recently passing 3 million concurrent users on Steam alone.

It has also been a hit on Xbox One, selling 1 million copies in its first 48 hours and more than 30 million across Xbox One and PC.

Today's patch notes lie in full below:

Gameplay

  • Aim acceleration can now be adjusted by players via in-game option
  • Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
  • FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
  • Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
  • Analog stick acceleration added while exiting the plane and while parachuting

Optimisation

  • PhysX performance enhancements
  • Server FPS slightly increased
  • Client FPS slightly increased
  • Some VFX received slight optimizations

Option

  • Music on/off option added

Bug fixes

  • Addressed a number of known crashes
  • Fixed a UI issue that occurred when multiple players attempted to loot from the same source

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