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<title>IT Industry Today: OpenGL News</title>
<link>http://it.einnews.com/opengl</link><description>Constantly updated news and information about it industry.</description><item>
<title>Futuremark designs new concept dash for Audi</title>
<link>http://it.einnews.com/news.php?wid=185628316</link>
<pubDate>29 Aug 2008 19:15 GMT</pubDate>
<description>
...  Using its Open GL ES engine (that&apos;s Open Graphics Library for Embedded Systems) for the API (that&apos;s  ...  standard benchmarking software for graphics performance for OpenGL ES and DirectX APIs, has created a  ...
</description>
</item><item>
<title>GF Release 177.92: interesting gains</title>
<link>http://it.einnews.com/news.php?wid=185599381</link>
<pubDate>29 Aug 2008 14:38 GMT</pubDate>
<description>
... After the GeForce Release 177.89 beta supporting OpenGL 3.0, Nvidia the version 177.92. Strangely, the release notes also mention a v177.92 WHQL  ...
</description>
</item><item>
<title>ATI R500: Mesa vs. Catalyst Benchmarking</title>
<link>http://it.einnews.com/news.php?wid=185559376</link>
<pubDate>29 Aug 2008 06:19 GMT</pubDate>
<description>
...  the DDX driver while with the X1950PRO the X Server had crashed after any OpenGL test was running for a few minutes. The other hardware making up this test  ...
</description>
</item><item>
<title>Avanquest Launches New Range of Ideal Home Software Products</title>
<link>http://it.einnews.com/news.php?wid=185463427</link>
<pubDate>28 Aug 2008 17:18 GMT</pubDate>
<description>
...  RAM Recommended), DVD-ROM drive (Design Suite) or CD-ROM drive (Deluxe Products), Video Card with OpenGL driver and 32MB, RAM (64MB RAM Recommended), Color monitor with 1024x768 resolution or higher,  ...
</description>
</item><item>
<title>Otk 0.73</title>
<link>http://it.einnews.com/news.php?wid=185456741</link>
<pubDate>28 Aug 2008 16:32 GMT</pubDate>
<description>
...  C programs. It emphasizes simplicity for the application programmer without eliminating capability. Based on OpenGL, Otk supports Linux, Unix, and other OSs neutrally and efficiently. It is simple and  ...
</description>
</item><item>
<title>ATI Deliberately Retards Catalyst for FurMark</title>
<link>http://it.einnews.com/news.php?wid=185442204</link>
<pubDate>28 Aug 2008 14:56 GMT</pubDate>
<description>
...  on my 3870 when they introduced the new OGL AA in the 8.6 drivers. OpenGL Adaptive Anti-Aliasing Custom Filters support This release of Catalyst&quot; introduces Adaptive Anti-Aliasing Custom Filters  ...
</description>
</item><item>
<title>Zotac GeForce GTX 280 1GB AMP Video Card</title>
<link>http://it.einnews.com/news.php?wid=185418151</link>
<pubDate>28 Aug 2008 12:54 GMT</pubDate>
<description>
...  with 1.1) 3D Acceleration - Microsoft(R) DirectX(R)10 support - Unified Shader Model 4.0 - OpenGL 2.1 Features - NVIDIA PureVideo(TM) HD Technology - NVIDIA CUDA technology - NVIDIA PhysX  ...
</description>
</item><item>
<title>Broadcom Announces New Digital Television Solution Supporting Global Connectivity</title>
<link>http://it.einnews.com/news.php?wid=185406845</link>
<pubDate>28 Aug 2008 11:32 GMT</pubDate>
<description>
Broadcom Announces New Digital Television Solution Supporting Global Connectivity Copyright 2008 PR Newswire. All Rights Reserved 2008-08-28 BERLIN, Aug. 28 /PRNewswire-FirstCall/ -- (IFA  ...
</description>
</item><item>
<title>Deliantra MORPG Client 0.9975</title>
<link>http://it.einnews.com/news.php?wid=185347777</link>
<pubDate>28 Aug 2008 02:26 GMT</pubDate>
<description>
...  for the skill, spell, and item system. It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports  ...
</description>
</item><item>
<title>Is this the Futuremark 3D OpenGL-Powered Car Dashboard of the Future?</title>
<link>http://it.einnews.com/news.php?wid=185333538</link>
<pubDate>27 Aug 2008 23:59 GMT</pubDate>
<description>
...  right of the wheel in favor of a smooth, uninterrupted display onto which an OpenGL powered 3D engine renders everything you might needinstrumentation, navigation, entertainment system controls, climate controls,  ...
</description>
</item><item>
<title>Sapphire Radeon HD 4850 512MB Toxic Video Card</title>
<link>http://it.einnews.com/news.php?wid=185330460</link>
<pubDate>27 Aug 2008 23:32 GMT</pubDate>
<description>
...  2200MHz Memory Size: 512MB Memory Interface: 256-bit Memory Type: GDDR3 DirectX: DirectX 10.1 OpenGL: OpenGL 2.1 HDMI: 1 via Adapter DVI: 2 TV-Out: HDTV / S-Video Out RAMDAC: 400  ...
</description>
</item><item>
<title>Sponsored Feature: Inking the Cube: Edge Detection with Direct3D 10</title>
<link>http://it.einnews.com/news.php?wid=185310982</link>
<pubDate>27 Aug 2008 21:19 GMT</pubDate>
<description>
...  Direct3D: programmable vertex shader inking. Shader inking is possible with both the Direct3D and OpenGL APIs and is dependent only on having a programmable vertex shader. The dot product  ...
</description>
</item><item>
<title>Hello Triangle: An OpenGL ES 2.0 Example</title>
<link>http://it.einnews.com/news.php?wid=185255705</link>
<pubDate>27 Aug 2008 15:28 GMT</pubDate>
<description>
... In order to understand the basic concepts of OpenGL ES 2.0, learn what is required to create an OpenGL ES 2.0 program that  ...
</description>
</item><item>
<title>Winning at 3D: an interview with Intel&apos;s Pat Gelsinger</title>
<link>http://it.einnews.com/news.php?wid=185241666</link>
<pubDate>27 Aug 2008 13:51 GMT</pubDate>
<description>
...  flat-out: &quot;We want to win. So in the high-end space, running traditional gaming applications&amp;mdash;DX, OpenGL, etc.&amp;mdash;we will win. And when you take advantage of its unique characteristics, and some  ...
</description>
</item><item>
<title>wondertouch Releases Significant Feature Enhancements for particleIllusion for Mac OS X Product Line</title>
<link>http://it.einnews.com/news.php?wid=185234457</link>
<pubDate>27 Aug 2008 12:53 GMT</pubDate>
<description>
...  smoke, fire, explosions, water effects, sparkles, colorful artistic effects, and many others. particleIllusion features OpenGL to provide real-time (or near real-time) previews of most effects and ultra-fast rendering of  ...
</description>
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