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<title>IT Industry Today: Unreal Engine News</title>
<link>http://it.einnews.com/unreal-engine</link><description>Constantly updated news and information about it industry.</description><item>
<title>Itagaki: Next Ninja Gaiden won&apos;t be for NES</title>
<link>http://it.einnews.com/news.php?wid=185442899</link>
<pubDate>28 Aug 2008 14:57 GMT</pubDate>
<description>
...  a concept that comes with much weight, with developers having had problems implementing Epic&apos;s Unreal Engine on the system since it launched back in 2006, and many a multiformat title  ...
</description>
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<title>Epic&apos;s Tim Sweeney Talks Unreal Engine 3, Gears of War 2 at Nvision 08</title>
<link>http://it.einnews.com/news.php?wid=185437734</link>
<pubDate>28 Aug 2008 14:30 GMT</pubDate>
<description>
...  2, Hollywood&apos;s use of middleware technologies, the company&apos;s recent acquisitions, and above all else, Unreal Engine 3. by John Gaudiosi on Thursday, August 28, 2008 SAN JOSE, CA&amp;mdash;Tim Sweeney, who  ...
</description>
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<title>Dark Void</title>
<link>http://it.einnews.com/news.php?wid=185428477</link>
<pubDate>28 Aug 2008 13:22 GMT</pubDate>
<description>
...  said that, the slow frame rate aside, it&apos;s shaping up extremely well. Built using Unreal Engine 3 it&apos;s looking excellent, with some great enemy and level design work already clear  ...
</description>
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<title>Gears of War 2&apos; (X360) Achievements Revealed</title>
<link>http://it.einnews.com/news.php?wid=185417130</link>
<pubDate>28 Aug 2008 12:46 GMT</pubDate>
<description>
...  next-generation games through its breathtaking visual effects, which are made possible through advances in Unreal Engine 3. New visual effects in Gears of War 2 include ambient occlusion, dynamic shadows,  ...
</description>
</item><item>
<title>Sin City gets new developer</title>
<link>http://it.einnews.com/news.php?wid=185389098</link>
<pubDate>28 Aug 2008 09:34 GMT</pubDate>
<description>
...  much information about its Sin City title, which will make use of Epic Games&apos; Unreal Engine 3 and is reportedly scheduled for release next year on 360, PS3 and Wii.  ...
</description>
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<title>Sin City Changes Developers</title>
<link>http://it.einnews.com/news.php?wid=185370907</link>
<pubDate>28 Aug 2008 05:56 GMT</pubDate>
<description>
...  now working on Heroes Over Europe, which is &amp;ldquo;an important title&amp;rdquo; for them. The Unreal Engine 3-powered title is expected Christmas 2009. ...
</description>
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<title>FXLabs outsourcing</title>
<link>http://it.einnews.com/news.php?wid=185263968</link>
<pubDate>27 Aug 2008 16:00 GMT</pubDate>
<description>
...  well as online single player and multi-player flash games. It has expertise in the Unreal engine, Torque engine, as well as various tools and programming environments. The founder and chairman  ...
</description>
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<title>Silicon Knights&apos; long-awaited science fiction RPG introduces a unique world based on Norse mythology and blends melee combat and third person shooter action for an epic adventure. But does Too Human match its grand vision?</title>
<link>http://it.einnews.com/news.php?wid=185252089</link>
<pubDate>27 Aug 2008 14:55 GMT</pubDate>
<description>
...  Knights is currently suing Epic over allegations that Epic did not properly support its Unreal Engine 3 for the developer; this led to some delays for Too Human as Silicon  ...
</description>
</item><item>
<title>Too Human Review</title>
<link>http://it.einnews.com/news.php?wid=185252087</link>
<pubDate>27 Aug 2008 14:55 GMT</pubDate>
<description>
...  Knights is currently suing Epic over allegations that Epic did not properly support its Unreal Engine 3 for the developer; this led to some delays for Too Human as Silicon  ...
</description>
</item><item>
<title>Sin City Game Shifts Developers</title>
<link>http://it.einnews.com/news.php?wid=185251545</link>
<pubDate>27 Aug 2008 14:54 GMT</pubDate>
<description>
...  title.&quot; , but we do know that it will be developed using Epic Games&apos;s Unreal Engine 3, and that it will be based on the graphic novels rather than the  ...
</description>
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<title>Sin City game switches developers</title>
<link>http://it.einnews.com/news.php?wid=185215027</link>
<pubDate>27 Aug 2008 10:28 GMT</pubDate>
<description>
...  because the developer is hard at work on the multiplatform Heroes Over Europe. The Unreal Engine 3-based Sin City game has been in development since the middle of 2007, but  ...
</description>
</item><item>
<title>&apos;Gears of War 2&apos; (X360) Bonus Disk Details</title>
<link>http://it.einnews.com/news.php?wid=185213611</link>
<pubDate>27 Aug 2008 10:26 GMT</pubDate>
<description>
...  next-generation games through its breathtaking visual effects, which are made possible through advances in Unreal Engine 3. New visual effects in Gears of War 2 include ambient occlusion, dynamic shadows,  ...
</description>
</item><item>
<title>New development team for Sin City game</title>
<link>http://it.einnews.com/news.php?wid=185206425</link>
<pubDate>27 Aug 2008 09:38 GMT</pubDate>
<description>
...  City game is expected to see release next year, and is built using Epic&apos;s Unreal Engine 3. To comment on this article, or view other users comments, you need to ...
</description>
</item><item>
<title>Turning Point: Fall of Liberty</title>
<link>http://it.einnews.com/news.php?wid=185166694</link>
<pubDate>27 Aug 2008 04:27 GMT</pubDate>
<description>
...  graphics and animations are average, making it hard to believe the developer used Epic&apos;s Unreal Engine. Fall of Liberty shows the seeds of an excellent story, but they&apos;re wrapped around  ...
</description>
</item><item>
<title>Event Commentary: Nvision &amp; The Ship In The Bottle</title>
<link>http://it.einnews.com/news.php?wid=185154387</link>
<pubDate>27 Aug 2008 01:52 GMT</pubDate>
<description>
...  addition, there&apos;s a myriad of meeting rooms where you could see Tim Sweeney demonstrating Unreal Engine 3, panels specifically on Nvidia tech, more academic and research-related content (especially around the  ...
</description>
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